StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry concerning the models and systems available to its 3 races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI launch War Wind. The device kinds available to each race determine its racial id. The Protoss can discipline effective and high priced warriors and machinery, although the Zerg depend on sheer numbers and speed to overwhelm their opponents.
A portrait contest has opened for StarCraft: 무에타이 Remastered. The profitable entry will have their submission integrated into the sport.